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101. How to fix plex and isk balancing - in Player Features and Ideas Discussion [original thread]
Selling plex is not an isk faucet. When players sell a plex for isk, there is still someone who worked for that isk. This is exactly how the eve market is meant to work. Your general direction is to make ccp even more of an EA-like money grabbing...
- by Daichi Yamato - at 2017.06.13 18:18:59
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102. Ideas to improve the Alpha Experience and other aspects - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Are you currently not getting your $0/month out of this game? ^^ Why would they ever sub or buy plexes when they can make unlimited passive isk? Or run level4's/incursion in a bs? What else is there to sub for?
- by Daichi Yamato - at 2017.06.13 02:38:16
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103. deleteing posts and locking the discussion about the carrier nerf - in Player Features and Ideas Discussion [original thread]
Just so you know when this post gets locked and/or deleted it's becuase you're ranting.
- by Daichi Yamato - at 2017.06.13 01:59:50
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104. Ideas to improve the Alpha Experience and other aspects - in Player Features and Ideas Discussion [original thread]
1. Alpha is an unlimited free trial. Not meant to replace subs. No. 2. No unlimited pi alts for free. No way in hell. 3. Called structures. They are already here. 4. It is fixed. What you remember was what was broken. 5. What's the 'proper' va...
- by Daichi Yamato - at 2017.06.12 05:36:20
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105. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Shadowlance wrote: Simpliest solution of "problem" with afk-cloaking is not showing players in local chat! Just like it's in wh space. The real problem is in afk-ratting(+botting) with no risk - and whining of these carebear...
- by Daichi Yamato - at 2017.06.11 23:59:10
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106. Delay for appearing on local chat - in Player Features and Ideas Discussion [original thread]
Hopefully will be addressed with oa's and cloaky camping. It's gonna be a messy thread however, unless ccp pull some amazing voodoo mechanic out of no where.
- by Daichi Yamato - at 2017.06.11 23:38:54
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107. Alpha redo - in Player Features and Ideas Discussion [original thread]
You don't throw them into the fire. You lead them into it in a blaze of glory or die a long side them in fiery laughter. People stay when they find a good group to regularly play with. Winning or losing is rarely a deciding factor so long as you ...
- by Daichi Yamato - at 2017.06.11 04:27:59
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108. How to fix Stagnant Citadel content and add isk sink - in Player Features and Ideas Discussion [original thread]
Essentially a tax for using a citadel. I dislike asset safety, but i have to admit; the second this is in the game i will move my stuff out of citadels and back into npc stations. There's no way its gonna be worth the cost when theres a perfectly...
- by Daichi Yamato - at 2017.06.10 21:00:33
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109. Mission Multiplier - in Player Features and Ideas Discussion [original thread]
I believe ccp already want to do something like this. Its gonna take years though.
- by Daichi Yamato - at 2017.06.10 04:00:51
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110. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
With regards to the proposal; Doesn't stop people afk cloaking at a safe. Even with grids being 10k km, thats not much time to do anything about someone coming. I imagine most players will still dock up as soon as a cloaker enters local bringing ...
- by Daichi Yamato - at 2017.06.09 12:26:20
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111. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nortal Aldent wrote: I think CCP MUST realize there IS an issue given the number of pages this thread has going on. Doesn't mean they will DO anything...but they must realize there is an issue. It's on the first page. This threads exi...
- by Daichi Yamato - at 2017.06.09 12:15:52
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112. Alpha redo - in Player Features and Ideas Discussion [original thread]
Pre loaded fits are good. As is a pre set overview. Make an overview for your corp and link it in the bullet-in board. Now all your noobs have all the same tabs as you, see all the same things as you in all the same colours.
- by Daichi Yamato - at 2017.06.09 04:47:46
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113. Alpha redo - in Player Features and Ideas Discussion [original thread]
Pvp invulnerability is both ridiculously op and the complete opposite of what eve is about. Sheltering noobs from pvp just makes them mission runners (which is 80x more likely to put them off the game than ship loss). Engaging noobs when they are...
- by Daichi Yamato - at 2017.06.09 04:46:05
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114. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Valaba wrote: Coming from someone who always has live fleets available at their beck and call. The largest Alliance in the game.... Maybe you should think about the environment you live in before making such a ridiculous post. You reside in f...
- by Daichi Yamato - at 2017.06.09 02:50:23
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115. Two easy steps to fix Citadels in High sec - in Player Features and Ideas Discussion [original thread]
Ragnar Danskjold wrote: I think the off shoring is a valid concern, it will lead to isk inflation by partially nerfing the npc tax isk sink. It also makes some of the trade skills obsolete. Perhaps make taxes on all trades be according to where...
- by Daichi Yamato - at 2017.06.08 22:31:53
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116. A few 'corrections' to current structure mechanics - in Player Features and Ideas Discussion [original thread]
I'm fine with it being easier to kill, but tethering and asset safety should stay. What about a lack of fuel making citadels vulnerable 24/7 rather than working on timer and no repair timers.
- by Daichi Yamato - at 2017.06.08 04:28:13
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117. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: ok, especially @ Shitecko there....... Explain why "AFK" cloaking is such a valid tactic and why that alone needs to be defended so heavily by its supporters? It's the only decent way to provide risk to nullbears. If ther...
- by Daichi Yamato - at 2017.06.08 04:10:25
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118. TSP - Traffic Space Control - in Player Features and Ideas Discussion [original thread]
No fek, what you did was deliberately lied about the response you got in another thread. And after belittling those who have the opposite opinion to you, you now have the audacity to say 'you have your opinion and I'll have mine'. You couldn't be...
- by Daichi Yamato - at 2017.06.07 13:14:29
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119. New race - in EVE General Discussion [original thread]
Any new playable race will need consistency with other playable races. We're talking ship classes (T1, faction,T2, T3 and maybe even pirate), weapons, e-war etc and these ships would need their own unique feel when compared to other races. This is...
- by Daichi Yamato - at 2017.06.05 16:43:46
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120. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
I'm not that arsed about the current bounty system. It's essentially just an added isk tip for killing people. So low that there is no gain in killing yourself unless you didn't want that ship/implants anyways. It's not cowboy bebop, but it's as g...
- by Daichi Yamato - at 2017.06.05 14:36:45
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